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141 Game Reviews

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I like the game

And I think that you did some new things that added some fun to the point and click genre, but I think this game suffers from the same problem that almost every other game in the genre suffers from- it assumes that the player knows more than he does. I had the walkthrough and it still took me a few minutes to realize that the main room at the top of the stairs was even there. Looking through the keyhole was a great element, but how would I know to do that if I wasn't just randomly pointing and clicking? I wish I had a solution, but that's a problem I see with the whole genre, not just your game. As it was, it was a well-made and interesting game, but I think the gameplay problems with that whole category of games should be worked out or the genre shelved forever.

Good game

It reminds me of the newer vertical scrolling shoot-em-ups where there are just so many bullets on the screen, you feel like it's just blind luck that's keeping you from dying. But there's a very low-level instinctive skill involved in ultra-fast paced games like this, and it's difficult to master, from a game design perspective. I like what you've got here.

Kajenx responds:

Thanks! Try reversing directions really quick when you're swarmed. They don't turn as quickly as you can, so that breaks them up. Then you can isolate and destroy.

All in less than 500k...

Congratulations- your optimization is not unappreciated. I think it may have benefited from a bit more sound, but the gameplay was great.

Extensial's not a word.

But I did like it. It was short, and that made me sad, but the atmosphere was absolutely incredible.

Not bad.

I'm sure building a game for a collab takes a lot of the glory out of it, so I've got a lot of respect for designers that can do that. It would have been nice to see some unifying element in there, though- something that brought all the games together, like a checklist of accomplishments that would have required playing all the games.

Looks great, plays great.

I prefer games that have more progression, but as an action-based shoot-em-up, this is great- the graphics in particular were incredible.
As for realism... video games don't need to be realistic. If you can suspend disbelief enough to accept that you're guiding a mushroom-eating plumber through monster infested magical green pipes, you can trust that any inaccuracies in reload times were done for the benefit of gameplay.

Fantastic

Polished and professional. It began to feel a little too repetitive after a while, but that's one of those things that's hard to plan for in an independent game release like this. Great work, though.

That's fuckin old school.

The whole tamagotchi thing was happening ever before pokemon- that must've been 94 or 95. I appluad your sense of history, but the game itslef was a little slow. My biggest complaint was that the buttons (for sleeping, especially), didn't have their own hit areas, so it was kind of a bitch to hit the zzzz's.

Twitter: @DanHoelck
All that time dancing for the fuckin Man finally paid off, baby. Play my video games, or your life will be empty and sad.

Dan Hoelck @JohnnySedona

Age 42, Male

Designer

San Diego, CA

Joined on 7/11/07

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