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No one can defeat the quad laser...

Brilliant. I was thinking the same thing when the game first started. 10/10 for design, it was really an incredible game.

Just when I thought I was sick of defense games...

You came through with an absolutely amazing game. I just spent four hours on it, and my eyes hurt. The upgrade system was addicting as hell, the difficulty ramping was flawless, and the levels were amazing. Great work- a lot of people are missing out on this game.

Realtime blowing could be fun, too.

What if you had to move the balloon with the fan, but there was no "charge" for the fan- it kept spinning as long as the mouse button was held down, and kept the balloon up and moving as long as it was within x pixels of the balloon? Adding that kind of action to this would probably blow the puzzle side of things, and the levels would probably need to be redone, but if you ever decide to make a sequel, I'd say to try that- it's just too slow for me right now.

jayc06 responds:

i'll also give this a good thought.

no plans for sequel for now

Sorry...

No preloader? I can't stare at a blank box for more than 30 seconds, so I didn't even get to play it.

If there IS a preloader, you need to fix your exported library items so that they don't export in the first frame. Otherwise the preloader won't show until they're loaded. You can do that from the library panel, right click an exported item and select "Properties", then uncheck "Export In First Frame", then move an instance of the item to the stage in the second frame so that it'll load.

Doesn't seem finished.

It looks a LOT like a ghetto version of Stickman RPG (and I didn't even think that was possible)... But what are we supposed to do with it? There's no tutorial or any other kind of information. If you put some more time into it, it could be playable.

Looks GREAT!

This really looks amazing- I just wish it wasn't tetris. When you come up with a really great idea for a new game, you're gonna knock 'em dead. But not this time, not with tetris.

Everything was great...

Except the gameplay. Just racing the clock really didn't do it for me. Even the original 'Snake' game had more of a challenge than that. If you made gaining segments add to the challenge somehow, I think that'd be a start. As it was, I was just moving my mouse around the screen. It looked good, though, and it played well.

EglStrk responds:

I'm glad you thought it played well and looked good. I thought it might lack a little depth myself. I'll keep that in mind for my next game.

Very clean

Beautiful game- I'm really impressed!

Looks like a lot of time went into it.

Have you ever tried playing around with Shockwave? I've seen some 3d games in that format that ran like a dream- I don't know if Flash will ever really be the format for FPS games. This is a great attempt, though. The movement of the guns with the crosshairs was first-class shit, I just wasn't a fan of the horizontal movement (it seemed like it would be fun, but then there was never anything to the left or right worth moving for).

The game needs nothing more.

It's exactly what you intended it to be, and I think a series is in order. A simple, stylish change that delivers everything it promises.

MaxManning responds:

Glad you enjoyed it so much.

I definitely think there will be a followup.

Twitter: @DanHoelck
All that time dancing for the fuckin Man finally paid off, baby. Play my video games, or your life will be empty and sad.

Dan Hoelck @JohnnySedona

Age 41, Male

Designer

San Diego, CA

Joined on 7/11/07

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