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141 Game Reviews

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Not bad

I really like where this series is going. I preferred the first two installments- the progression from handguns to shotguns made it a little more exciting, and the only real addition to the gameplay I saw this time around was the fact that the player had an objective besides indefinite survival, and that there were NPCs. As much as I always wanted some final destination in the earlier versions, I think the desperation of knowing that it was a suicide mission, and the isolation of being trapped in one area against an endless wave of zombies, really added a lot of emotion to the experience. This just seemed like a really long level that I could basically just run right through.
I wish I knew a way to fix that, but if you can figure out some way to bring back that feeling, you'd really have a hit on your hands. (Obviously, it would have to come from the gameplay- the graphics are already top notch.)

I'll give it a nine, only because I'd give the last installment a ten.

Indestructocopter?

Come on now... IndestructoTank was a fucking BRILLIANT concept, but you can only milk that baby for so long. This game takes nothing from the IndestructoTank game besides aesthetics- as far as gameplay is concerned, it's just a less-intuitive Missile Command. It's not really as fun, either. You can do better.

Fantastic

Simple, elegant, and amazingly executed. I really dig this game. I wish I could keep my game design concepts this simple- it's amazingly effective.

Impressive.

I really like the style of this game- you've done a great job with everything. From graphics to gameplay, it's all very creative and unique. Congratulations on the MochiMedia prize, too- you deserve it!

Very smooth

Great physics and animation- you could easily sell this as a stock component for flash games/animation.

Beautifully done.

The gameplay is original, the art is clean, and the whole game really came together well. Not much of a challenge, but that'll only increase its appeal with most players. Good shit!

What the fuck?

What's up with ninjas these days? I thought the music was great, and the gameplay was masterful in its simplicity. Great difficulty progressions, too. The "Evaluation Version- Not for Redistribution" watermark kind of made me sad, though- it's not stolen, is it?

CrazyChihuahua responds:

Nah, definitely not stolen, it was just an oversight, and either myself or Shinki (most likely both) are too lazy/busy/forgetful to remove it at this point.

Glad you enjoyed it though.

Ok.

To tell you the truth, I didn't make it past the first race- I bailed after the third lap. Five laps is a pretty serious time commitment for a game like this. I like the graphics, but there were some issues there, too- I really thought that the lens flare was a waste. Sorry, but it didn't look mind-blowingly real, and I noticably affected performance every time it popped up. Seems like feature bloat to me. If there's an option to turn this off, then I'm just a lazy asshole for not finding it.
This game reminds me of F-Zero, but F-Zero was more fun. Why? Boosters on the course, jumps, and intentional crashing into other racers, I'd imagine. Great use of 3D, but as a game, it's kind of tedious.

If you're really 13 years old...

Then this isn't bad. But it's not gonna get any good reviews. Stop submitting things to NG until you get some more experience under your belt, or you're gonna end up with horrible self-esteem issues.

Submission suggestions: don't make a version 3. We get it. The sound it kept making was pretty annoying, too. My copy of Windows doesn't sound THAT bad.

I fuckin hate mouse mazes.

But you, sir, have created an amazing game. This is polished, professional, and really uses humor to keep the player motivated. The mazes are really difficult, and not just because they rely on annoying little 1 pixel paths. I'm impressed. I never thought I'd give a mouse maze a score higher than 2.

Great work!

Twitter: @DanHoelck
All that time dancing for the fuckin Man finally paid off, baby. Play my video games, or your life will be empty and sad.

Dan Hoelck @JohnnySedona

Age 42, Male

Designer

San Diego, CA

Joined on 7/11/07

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