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Drunken Masters was finally approved for release, and it just passed judgment. God damn, I feel like I just railed 10 lines of blow.
Whether you've been keeping track or not, the production was fuckin intimidating: 6 months of work, 7 days a week, 10 hours a day. 2500 symbols, too many lines of code to count. And I managed to squeeze that bitch into 7mb. I'm pretty impressed with myself.
If you haven't played it yet and you've got some serious time to kill (it's fuckin huge), go check it out.
If you have played it, and you're one of the people that helped bump that score up past 4.20, you really made all those long nights of coding worthwhile. Seriously, this game took a lot out of me, financially, emotionally, and physically. It's so fuckin nice to have it out on its own and doing well.
Hope you guys have as much fun playing it as I did making it. If you REALLY like it, hit www.availds.com for more good Drunken Masters stuff.
So what's next? For the time being, I'll be cleaning up the Deluxe edition of the game so I can squeeze a little more rent money out of this baby before I put the source files away. Then I'm thinking about a new game... with dragons in it. OoOoOoOo. That's all I'm gonna say for now, but it'll be an action/shoot-em-up kind of deal. Probably. I'd like to keep pushing the envelope, so hopefully it'll be another good one.
Either way, it's gotta be a little smaller than this. I almost went to prison for this game. I'll write up the whole story for the website, but it's a pretty good one.
Here's some Drunken Masters trivia for you: