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View Profile JohnnySedona

141 Game Reviews

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Very realistic

All you need to add is the attention-starved girlfriend, and you've just created a sim of my life.

Nice game but...

You should have had hyenas, flame throwers, and the ability to kill zombies with lightning bolts and the power of ROCK!

Seriously, though, I've got a lot of respect for the level of professionalism you guys brought to this game, and I think you helped elevate the platform for the rest of us. And if you don't make a sequel, I will. And I will call it The Stand After Last

Tired of mouse mazes

It's a genre that really shouldn't exist, in my opinion. Mouse mazes are fuckin WHACK. But this game did bring a new element to it, and it was a well-made mouse maze, for what that's worth. Good form, sir.

Pretty Good

The programming was excellent- the AI and the physics were both flawless. The graphics were whack, and the trails behind the cars didn't really make up for that. The depth outside of actual gameplay was great- there really were a satisfying number of weapons to choose from, but the actual in-game play was pretty flat, and while I know that you were trying to go with a "bumper car" sort of feel, the things didn't really seem to move like bumper cars, and I think the movement and the bouncing were just a little too counter-intuitive. The sounds were really low budget, too. If you're gonna release another version, I'd recommend more attention to detail in the graphics department (Flash really is capable of a lot more without a significant performance loss, if your code's written well), and I'd recommend either making the "cars" move more like actual bumper cars, and less like UFOs, or taking out the bouncing all together. It just doesn't feel natural the way it is now.
And if you've got less compressed versions of the sound effects, put those in there! The game's only 378k, you've got a lot of room to work with.
It could be a fun game, but it needs some work.

(You did a great job with the wording, considering English isn't your primary language, but "bomb" is spelled with a "b" at the end.)

I don't get it.

I get the game, and what you were trying to do, and all that. I just don't get why you wanted to do it in the first place. There's really not much I can offer in the way of constructive criticism here. I've had more fun at the DMV, sadly enough. There's more to do there.

BinaryGuy responds:

Ill make an RPG game like that!

Great concept

Everyone wants Flash games to look more like the great games that they're used to- like console games. But Flash belongs in web browsers, and you can't expect people to have a gamepad plugged in when you're designing a game. That's why I think this game was so great: the mouse is a huge part of web browsing, and must be a huge part of a flash gaming experience.
Great job. I'd give you a 10, but I think you could have done a little more with the instructions- I almost quit outright after mashing on the arrow buttons didn't move my guy. The graphics were pretty silly, but the animation was great and made up for it. I'd rather see a smoothly animated stickman than a static sprite.

Nice

Beautiful game and story, but for the love of God, add a skip intro button. Please.

BOM Beat Battle

Original and clever, and I think not knowing where your opponent will attack till the last minute is part of the challenge. But it's a Flash game, and the reflex key presses would be best suited for a console controller. I though the Mormon undertones were a little frightening, but that's just me. Seven!

Beautiful

This game is sexy, challenging, and so simple that it's a fuckin work of art. I didn't really understand the implications of my exploding sparks, but it seemed to add a sense of urgency to the game. I couldn't get past level 11 (even after reading a supposed walkthrough), but maybe it's just me.

Great concept.

I really dig the gameplay, drag that you couldn't get everything wrapped up in time. I don't think it would have mattered, though- as dope as this game would have been, it seems like Rock Out games submitted today are getting hated on. If you plan on submitting a finalized version, I'd make sure to put that skip button in there for the intro (I'm sure you would have if there was more time) - it was kind of grating, in my opinion.

Twitter: @DanHoelck
All that time dancing for the fuckin Man finally paid off, baby. Play my video games, or your life will be empty and sad.

Dan Hoelck @JohnnySedona

Age 41, Male

Designer

San Diego, CA

Joined on 7/11/07

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