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141 Game Reviews

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Nothing new or exciting.

At first, I was afraid that this was really a flash version of some ancient Vietnamese puzzle- I was afraid that they weren't too bright in Vietnam. The puzzle is tedious, repetitive, and really not challenging, just time consuming. Then I did some googling, and I learned that this puzzle was not invented by the Vietnamese, it was invented by some French guy. Not hard to believe. And THEN I learned that there are already quite a few "Tower of Hanoi" puzzle games out there. This one just had pictures of Japan in the background. What Japan has to do with Hanoi, I will never understand. It's like 2,000 miles away. Sorry, I didn't like it.

Bummer

I thought the concept was great, and until I realized that there really wasn't any skill to it (just letting out as many guys as you can, basically), I thought it was almost puzzle-like in its execution. But then I got 120/40 on the last level. It never ended, so I'm sad, and I feel like I kind of got ripped off.

ActionScript needs work.

The ball "stutters" as the platform moves down, if it's resting on a platform. I'd recommend writing code that forces the ball's y-position to change at the same speed as the platforms, if it's not in the air. Simple fix, and it'll make your game look cleaner. And you know you can use the magnifying glass in Flash to make your art a little more detailed, right?

Patacorow responds:

I totally agree with you.

Another notch in the Bloons belt...

But how many defense tower games does the internet need? I played it, and I'm not proud of the fact that I spent a good hour on it. But it was kind of the same as all the others.

AI was too good... and that's bad

It looked good and all that, but the AI was perfect- if you throw in some random mistakes (like the ghosts in PacMan make), it'd be fun, because you wouldn't spend three minutes moving back and forth on the other side of the wall pacman is hiding behind. The computer controlled ghosts are dumber than hell, too. I wish the original pacman ghosts were that worthless.

Great graphics

But the gameplay was kind of boring. It would have been nice if the first level ended a little sooner, just so we could see if there was anything cool going on besides shooting colored dots at moving flash symbols. It was hard, but not in a challenging way- in a frustrating way.

Reaaaaallly basic

I mean, it's not like you had to spend a lot of time on the plot or anything... The graphics seemed like almost no effort was put into them.

Almost a good game...

But you can't attack while the enemy is attacking... and you should be able to. The animation didn't seem very detailed, so why didn't you just take the extra time to fix that issue?

That's a lot of hard work.

Congratulations- you made a Metal Slug clone and didn't steal their sprites. The result is an awesome game, and it's worthy of much higher than a 4.16.

Disgrace.

What else can I say? It's a disgrace, and you should be ashamed of yourself. You took a great game and turned it into a piece of shit. I hope you're happy with it. And anyone that tells you that you've got good graphics is really telling you that you did absolutely nothing for this game.

Twitter: @DanHoelck
All that time dancing for the fuckin Man finally paid off, baby. Play my video games, or your life will be empty and sad.

Dan Hoelck @JohnnySedona

Age 41, Male

Designer

San Diego, CA

Joined on 7/11/07

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