Age/Gender: 27, Male
Location: Chico, CA
Job: Designer
All that time dancing for the fuckin Man finally paid off, baby. Play my video games, or your life will be empty and sad.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 1,770 / 1,880
Exp. Rank #: 18,147
Voting Pow.: 5.52 votes
BBS Posts: 25 (0.03 per day)
Flash Reviews: 175
Music Reviews: 1
Trophies: 2
Stickers: 0
All Flash Reviews
175 Reviews | 37 w/ Responses
Beautiful game- I'm really impressed!
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Have you ever tried playing around with Shockwave? I've seen some 3d games in that format that ran like a dream- I don't know if Flash will ever really be the format for FPS games. This is a great attempt, though. The movement of the guns with the crosshairs was first-class shit, I just wasn't a fan of the horizontal movement (it seemed like it would be fun, but then there was never anything to the left or right worth moving for).
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It's a good punchline, and you delivered it well. 'PoopPwnz' grew out of 2nd grade cartoon humor a few weeks ago- that must have been after he came up with his username. That's fuckin comedy, right there.
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It's exactly what you intended it to be, and I think a series is in order. A simple, stylish change that delivers everything it promises.
Author's Response:
Glad you enjoyed it so much.
I definitely think there will be a followup.
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I really like where this series is going. I preferred the first two installments- the progression from handguns to shotguns made it a little more exciting, and the only real addition to the gameplay I saw this time around was the fact that the player had an objective besides indefinite survival, and that there were NPCs. As much as I always wanted some final destination in the earlier versions, I think the desperation of knowing that it was a suicide mission, and the isolation of being trapped in one area against an endless wave of zombies, really added a lot of emotion to the experience. This just seemed like a really long level that I could basically just run right through.
I wish I knew a way to fix that, but if you can figure out some way to bring back that feeling, you'd really have a hit on your hands. (Obviously, it would have to come from the gameplay- the graphics are already top notch.)
I'll give it a nine, only because I'd give the last installment a ten.
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Come on now... IndestructoTank was a fucking BRILLIANT concept, but you can only milk that baby for so long. This game takes nothing from the IndestructoTank game besides aesthetics- as far as gameplay is concerned, it's just a less-intuitive Missile Command. It's not really as fun, either. You can do better.
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Simple, elegant, and amazingly executed. I really dig this game. I wish I could keep my game design concepts this simple- it's amazingly effective.
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I really like the style of this game- you've done a great job with everything. From graphics to gameplay, it's all very creative and unique. Congratulations on the MochiMedia prize, too- you deserve it!
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Great physics and animation- you could easily sell this as a stock component for flash games/animation.
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The gameplay is original, the art is clean, and the whole game really came together well. Not much of a challenge, but that'll only increase its appeal with most players. Good shit!
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