Age/Gender: 27, Male
Location: Chico, CA
Job: Designer
All that time dancing for the fuckin Man finally paid off, baby. Play my video games, or your life will be empty and sad.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 1,770 / 1,880
Exp. Rank #: 18,147
Voting Pow.: 5.52 votes
BBS Posts: 25 (0.03 per day)
Flash Reviews: 175
Music Reviews: 1
Trophies: 2
Stickers: 0
All Flash Reviews
175 Reviews | 37 w/ Responses
This has everything a casual game should have. I recommend submitting it EVERYWHERE. As far as improvements, I was sad that after my cursor left the stage, the fish stopped swimming. Some sort of UI workaround for that would be great.
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If you're trying to be a flash game designer, pretend you never saw this tutorial. It's completely filled with bad habits, and it will make you a shitty programmer. Which means you'll make shitty games.
If you're really into game design and want something worthwhile, search for game programming tutorials on Google. And if it looks as sloppy as this one looks, there's a good chance that the information inside is just as sloppy.
Author's Response:
hey, i dont see you making any better tutorials and this is for beginners
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Brilliant. I was thinking the same thing when the game first started. 10/10 for design, it was really an incredible game.
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It was clean, it had a great story, and it was very cinematic. The only change that I'd recommend comes at the very end. When the hand comes into frame and the bat drops into it, it's not easy to see what they are. Personally, I think the close-up on the hand and bat are unnecessary, and since it isn't used anywhere else in the movie, it kind of throws things off-balance. I'd recommend sticking with a mid-range POV, maybe the same distance that you used when the character was getting the bat out of the back of the truck. Whether it's just him standing next to the pinata-man and looking at him, or some other scenario, it'll feel more evened out, in my opinion. Great shit, though- I enjoyed it.
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"Just when I thought I was sick of defense games..."
You came through with an absolutely amazing game. I just spent four hours on it, and my eyes hurt. The upgrade system was addicting as hell, the difficulty ramping was flawless, and the levels were amazing. Great work- a lot of people are missing out on this game.
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What if you had to move the balloon with the fan, but there was no "charge" for the fan- it kept spinning as long as the mouse button was held down, and kept the balloon up and moving as long as it was within x pixels of the balloon? Adding that kind of action to this would probably blow the puzzle side of things, and the levels would probably need to be redone, but if you ever decide to make a sequel, I'd say to try that- it's just too slow for me right now.
Author's Response:
i'll also give this a good thought.
no plans for sequel for now
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No preloader? I can't stare at a blank box for more than 30 seconds, so I didn't even get to play it.
If there IS a preloader, you need to fix your exported library items so that they don't export in the first frame. Otherwise the preloader won't show until they're loaded. You can do that from the library panel, right click an exported item and select "Properties", then uncheck "Export In First Frame", then move an instance of the item to the stage in the second frame so that it'll load.
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It looks a LOT like a ghetto version of Stickman RPG (and I didn't even think that was possible)... But what are we supposed to do with it? There's no tutorial or any other kind of information. If you put some more time into it, it could be playable.
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This really looks amazing- I just wish it wasn't tetris. When you come up with a really great idea for a new game, you're gonna knock 'em dead. But not this time, not with tetris.
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Except the gameplay. Just racing the clock really didn't do it for me. Even the original 'Snake' game had more of a challenge than that. If you made gaining segments add to the challenge somehow, I think that'd be a start. As it was, I was just moving my mouse around the screen. It looked good, though, and it played well.
Author's Response:
I'm glad you thought it played well and looked good. I thought it might lack a little depth myself. I'll keep that in mind for my next game.
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