Age/Gender: 27, Male
Location: Chico, CA
Job: Designer
All that time dancing for the fuckin Man finally paid off, baby. Play my video games, or your life will be empty and sad.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 1,770 / 1,880
Exp. Rank #: 18,147
Voting Pow.: 5.52 votes
BBS Posts: 25 (0.03 per day)
Flash Reviews: 175
Music Reviews: 1
Trophies: 2
Stickers: 0
All Flash Reviews
175 Reviews | 37 w/ Responses
Beautiful game and story, but for the love of God, add a skip intro button. Please.
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Original and clever, and I think not knowing where your opponent will attack till the last minute is part of the challenge. But it's a Flash game, and the reflex key presses would be best suited for a console controller. I though the Mormon undertones were a little frightening, but that's just me. Seven!
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This game is sexy, challenging, and so simple that it's a fuckin work of art. I didn't really understand the implications of my exploding sparks, but it seemed to add a sense of urgency to the game. I couldn't get past level 11 (even after reading a supposed walkthrough), but maybe it's just me.
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I really dig the gameplay, drag that you couldn't get everything wrapped up in time. I don't think it would have mattered, though- as dope as this game would have been, it seems like Rock Out games submitted today are getting hated on. If you plan on submitting a finalized version, I'd make sure to put that skip button in there for the intro (I'm sure you would have if there was more time) - it was kind of grating, in my opinion.
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It's not easy matching animation to music in Flash, but you pulled it off very nicely. As a game, I really didn't feel like it offered much, though. I'm not shitting on what you've done here- I understand the commitment it takes to make a game, and as far as rhythm games goes, this is right up to par. But the genre really needs to get taken to the next level- and three quick levels of moving the cursor up and down just didn't do it. I do think that it's an exemplary rhythm game. I just don't know if that's what game designers should be shooting for. All in all, I think you've got obvious talent and dedication. If you had more time to commit to a project like this, I think you could have turned a solid start into an awesome game.
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