Age/Gender: 27, Male
Location: Chico, CA
Job: Designer
All that time dancing for the fuckin Man finally paid off, baby. Play my video games, or your life will be empty and sad.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 1,770 / 1,880
Exp. Rank #: 18,147
Voting Pow.: 5.52 votes
BBS Posts: 25 (0.03 per day)
Flash Reviews: 175
Music Reviews: 1
Trophies: 2
Stickers: 0
All Flash Reviews
175 Reviews | 37 w/ Responses
Congratulations. It's fun, it's simple, and it's sure to be a hit.
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The only thing I'd change is gravity acceleration- it just felt off without it.
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The game's a lot of fun, not much more to be said. The graphics are plain as hell, but I can't blame you for that. Check out Speck Oppression. If you put some trippy little particle effects/lighting halos/glows in there, the souls will look more "soully", and this game could be a HUGE hit. It's part of the formula, though: the gameplay's fun, but it's not Bloons fun. So if you want a hit, you've got to upgrade from the Bloons graphics. If you're ever looking for a design partner, let me know.
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At first, I was afraid that this was really a flash version of some ancient Vietnamese puzzle- I was afraid that they weren't too bright in Vietnam. The puzzle is tedious, repetitive, and really not challenging, just time consuming. Then I did some googling, and I learned that this puzzle was not invented by the Vietnamese, it was invented by some French guy. Not hard to believe. And THEN I learned that there are already quite a few "Tower of Hanoi" puzzle games out there. This one just had pictures of Japan in the background. What Japan has to do with Hanoi, I will never understand. It's like 2,000 miles away. Sorry, I didn't like it.
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I thought the concept was great, and until I realized that there really wasn't any skill to it (just letting out as many guys as you can, basically), I thought it was almost puzzle-like in its execution. But then I got 120/40 on the last level. It never ended, so I'm sad, and I feel like I kind of got ripped off.
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The ball "stutters" as the platform moves down, if it's resting on a platform. I'd recommend writing code that forces the ball's y-position to change at the same speed as the platforms, if it's not in the air. Simple fix, and it'll make your game look cleaner. And you know you can use the magnifying glass in Flash to make your art a little more detailed, right?
Author's Response:
I totally agree with you.
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"Another notch in the Bloons belt..."
But how many defense tower games does the internet need? I played it, and I'm not proud of the fact that I spent a good hour on it. But it was kind of the same as all the others.
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It looked good and all that, but the AI was perfect- if you throw in some random mistakes (like the ghosts in PacMan make), it'd be fun, because you wouldn't spend three minutes moving back and forth on the other side of the wall pacman is hiding behind. The computer controlled ghosts are dumber than hell, too. I wish the original pacman ghosts were that worthless.
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This is an instant classic. You've really blown me away with this one, and inspired me to get even crazier with my flash. Proxide's getting credit in my next game for this one- great job.
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But the gameplay was kind of boring. It would have been nice if the first level ended a little sooner, just so we could see if there was anything cool going on besides shooting colored dots at moving flash symbols. It was hard, but not in a challenging way- in a frustrating way.
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